Alright, so that’s not really true. But I do see some interesting design parallels.
This observation came about in two ways. First, a member of the Fight! Google group mentioned that they were using a hybrid of Gumshoe and Fight! for their campaign. They were using Gumshoe for the investigation portion of their scenarios and then using the Fight! rules for combat. I thought that was pretty cool (and, given how rules-light the non-combat parts of the game are, very easy to do).
Second, I myself jumped onto the Gumshoe bandwagon with the pre-release of Ken Hite’s Night’s Black Agents. This was the first Gumshoe rulebook I’ve purchased, and I’ve come to understand that it is a pretty refined and comprehensive version of the rules set. I really think it looks great and I hope to use it soon.
Two things jumped out at me as I read the rules. First, the core use of General Abilities (what would usually be called skills in most games) was governed by a single d6 roll, modified by points spent out of a pool to increase the chance of success before the roll. The narrative purpose of this mechanic is to allow the player to highlight when they wanted their character to look awesome. This is not so very different from the use of Fighting Spirit in Fight! In fact, you could pretty much eliminate FS entirely from the rules and the game would still work. It would just be less tactical and probably not as fun. But similarly to Gumshoe, spending Fighting Spirit notes when the player wants to highlight the importance of this die roll right now.
Night’s Black Agents also uses more complicated combat rules than other Gumshoe games. This complexity comes about through a series of options available only to some characters, based on their General Ability levels. There are quite a few of them, and while they all work with the same simple core mechanic, they have their own costs and rules for resolution. They reminded me a lot of the Action Point options in the Dramatic Combat System of Fight! There, you can fight with just Basic Moves, but your Skills open up many other fun options for combat. The shonen-focused supplement I’m working on will provide even more of these options.
Fight! and Gumshoe truthfully share very little in terms of genre emulation. But in the design space, there are some interesting similarities with the same purpose and same mechanical approach. And I don’t mind finding out that my ideas are similar to those of Robin Laws and Ken Hite.